Hi, My game isn't handling Honeycomb correctly it seems. I get the DisplayMetrics in Activity.onCreate and setup my game expecting to be able to use the full screen. So I'm guessing that I need to go through the process of creating a View and getting it's size in order for it to work on Honeycomb.
The problem is, from what I'm seeing, is that the view isn't created and fully measured until sometime after Activity.onResume. The first shot I get at it with valid dimensions is in my SurfaceHolder.Callback. Right now my game is setup to pretty much have a one to one mapping of the Android Activity lifecycle and I need my screen size pretty early on. Is there anyway around this? All I can think to do is not create my app until the first time the surface is created. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

