Dear Stephen, I am new to Android Development through native code. As per your directions, I followed the example http://lol.zoy.org/blog/2011/3/2/load-pngs-using-android-ndk
Unfortunately, I am not able to fully understand it. I am bit confused about its integration with actual code. Plz help. Rgds/Atul Prakash Singh On May 19, 11:56 am, Stephen Damm <[email protected]> wrote: > On 11-05-19 12:50 AM, Atul Prakash wrote:> Dear Friends, > > > I am trying to load resources(e.g. texture images, sound files) in my > > native .CPP file. As I have to use the resources like texture images > > in native code, this why I am looking for any method to add them in my > > native code itself. > > > Is this possible to add resources in my JAVA file and access these > > resources in my native code? If yes then how? > > > Please guide me. > > > Atul Prakash Singh > > You can load the PNG for example into a Bitmap Java side. The standard > way you normally would in Android using AssetManager. Then fetch the > pixels into an array and then read from native side. Example > here:http://lol.zoy.org/blog/2011/3/2/load-pngs-using-android-ndk > > The alternative is to use libzip and unzip the apk (yes they are really > just a zip, even after signed and zipalign this still works). Once you > have used libzip to get a handle to the archive you can start reading > files. This is definitely a lot more work but depending your needs it > might be a necessity. Example here:http://androgeek.info/?p=275 > > Stephen Damm -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

