You telling me from the 2 lines of code you posted, that it's not
obvious to you what's wrong?  Even a blind could see the issue...

On May 23, 10:06 am, bob <[email protected]> wrote:
> I used a Java Timer object and a TimerTask like this for some game
> physics
>
>                 if (!timergoing)
>                 {
>                 PhysicsTask physicsTask = new PhysicsTask();
>
>                 Timer tm = new Timer();
>                 tm.scheduleAtFixedRate(physicsTask, 1000, (long) (1000.0f/
> physicsFrameRate));
>                 }
>
> However, the physics was somewhat choppy to my surprise.   Anyone know
> what the deal is with this and how to make it better?

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