Stuart, There are few fixes straight away:
- Have a predefined Paint object for your dots and use that instead of creating new Paint object each time you enter drawDots() - assign dots.size() to a local variable and keep testing that variable in the for loop, rather than calling size() method with each operation - don't detect collisions in your drawing code - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot) could be quicker than Canvas.drawCircle(); first one only copies memory byte by byte, while second does some computation too - and finally as String said: profile it Then you have to think: - how complex is your collision detection? it has to be optimised and you should not be iterating through all dots testing for potential collision with PacMan; if you think about it, your dots don't move and PacMan moves incrementally; there are few clever strategies that you could use; in general collision detection optimisation strategies are not trivial, but I am sure you could find something that would work well for you and would not be too hard to implement; have a look here as an entry to possible ideas: http://en.wikipedia.org/wiki/Collision_detection On Tue, May 24, 2011 at 12:57 PM, neuromit <[email protected]> wrote: > I'm writing a pacman style game that has a lot of things to be drawn, > namely, the dots that pacman likes to eat. > > I'm finding that the drawing of the dots is greatly hampering the > performance of the game. If I turn them off my app consumes much fewer > cpu cycles than if they are left on. > > here is the code i'm using to draw the dots: http://paste2.org/p/1432169 > > void drawDots(Canvas c) { > if (!this.drawDots) > return; > > Paint p = new Paint(mPaint); > p.setColor(this.dotColor); > for (int i=0; i<dots.size(); i++) > { > Dot d = dots.get(i); > if (this.pacdroid.detectCollision(d)) > d.disableDot(); > if (d.enabled) > c.drawCircle(d.x, d.y,d.r, p); > //dots.get(i).draw(c, p); > } > } > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Daniel Drozdzewski -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

