>i think this is incorrect and slow. Hell yes. Do you need the entire asset "in-memory"? Then you should either consider reading it into a ByteArrayOutputStream or allocate the required bytes as an array after determining the size of the asset.
>I do not know how to get datasize from inputstream and i read data two >time :-) Use the android.content.res.AssetFileDescriptor & call #getLength() / #getDeclaredLength()? Works like a charm. Remember to call #close() on the AssetFileDescriptor. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en