Hi, This is a feature that we disabled in Android 1.0. You cannot use it at the moment.
On Mon, Dec 15, 2008 at 1:07 PM, rollbak <[email protected]> wrote: > > Hello, > > I was wondering how is the way to use the Canvas constructor that > receives a GL context as parameter: > Canvas(GL gl) > Construct a canvas with the specified gl context. > > And also which is the intention of this to exist. Does it let me use > normal canvas methods to draw over OpenGL? that way is how i can mix > 2d with 3d? > > Thanks in advance, > > Lucas > > > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

