Use a FrameLayout & stack your TextView on top of GLSurfaceView. For a sample see: http://developer.android.com/resources/samples/ApiDemos/res/layout/surface_view_overlay.html <http://developer.android.com/resources/samples/ApiDemos/res/layout/surface_view_overlay.html> Regards, Sudheer
On Thu, Jun 2, 2011 at 6:09 AM, EdwardComb <[email protected]> wrote: > Thanks for your info. > > I tried that but seems like the whole view changed. What I mean is > that what can i see > on the screen is just the text that was not running on top of my > application. > > I google again and found out that we cannot straight away display text > on GLSurvaceView. (my mistake i didnt mention in the question) > > Thus, I tried to bind the text as texture on an object like a 2D > square. > As a result: > 1) My FPS drop from ~16 to ~3 > 2) My application crash. > > any idea? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

