I am using the new honeycomb animation api and am having a problem with animated ImageView objects leaving a trail when animated. The app downloads images via http, makes and ImageView and adds that to a list view (which is in a fragment) and animates each one with its own AnimatorSet (consisting of 2 ObjectAnimator.ofFloat for the x/y coords). Screenshot sample: http://imageshack.us/photo/my-images/824/trailm.png
10 images are displayed at a time, each being downloaded asynchronously, added to the view, and animated immediately. The trail is usually only there for 1 or 2 of the 10 animated images, but it happens for about 95% of the times I test it. If it helps, this is bring done on Android 3.0.1 on a Galaxy Tab 10.1 device (from Google IO). I saw an old thread in this group, but the answer was that it was fixed in Donut: http://groups.google.com/group/android-developers/browse_thread/thread/5481450f8b71a26c/e750730b9953d9a8?lnk=gst&q=animation+trail#e750730b9953d9a8 Given that this is the new animation system, is there a new, similar bug here? Can anyone offer suggestions on how to fix this? Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

