I am using the new honeycomb animation api and am having a problem with 
animated ImageView objects leaving a trail when animated.  The app downloads 
images via http, makes and ImageView and adds that to a list view (which is 
in a fragment) and animates each one with its own AnimatorSet (consisting of 
2 ObjectAnimator.ofFloat for the x/y coords).  Screenshot sample:  
http://imageshack.us/photo/my-images/824/trailm.png

10 images are displayed at a time, each being downloaded asynchronously, 
added to the view, and animated immediately.  The trail is usually only 
there for 1 or 2 of the 10 animated images, but it happens for about 95% of 
the times I test it.

If it helps, this is bring done on Android 3.0.1 on a Galaxy Tab 10.1 device 
(from Google IO).

I saw an old thread in this group, but the answer was that it was fixed in 
Donut:
http://groups.google.com/group/android-developers/browse_thread/thread/5481450f8b71a26c/e750730b9953d9a8?lnk=gst&q=animation+trail#e750730b9953d9a8

Given that this is the new animation system, is there a new, similar bug 
here?  Can anyone offer suggestions on how to fix this?

Thanks.

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