I have been messing with the issue for days to try and place the camera preview onto a surfaceview defined in my xml layout. Main reason I am trying to do this is to place it onto a tabview.
>From my understanding the application references a holder which is used to tie to the surface view to paint. So on the Preview API example, if I changed it from mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); to SurfaceView mysurfaceview = (SurfaceView)findViewById (R.id.SurfaceView01); mHolder = mysurfaceview.getHolder; mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); My app compiles fine, but crashes @ runtime. That should work, but I don't think I have seen an application YET where the camera preview is loaded onto a SurfaceView. I am able to resize the preview using the width and height, but that does not really help as I can't seem to position the view where I need it to be. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

