The Xoom already has a user-selectable orientation lock. On Jun 17, 10:13 am, Robert Massaioli <[email protected]> wrote: > You are right in that I would have locked them into the slow case, but I > guess I just find it odd that there is a slow case at all when it comes to > orientation. So yes, I will re-consider not locking the orientation based on > your advice. However, what would you suggest if you game should have its > orientation locked? Let the user lock it themselves in the settings menu? Or > maybe making an ingame setting that lets them lock the orientation in-game > at runtime? > > As for fragmentation, I did not think that I was complaining about > fragmentation but I see the point you were making there too. > > Also, I was not trying to say that you lied at all, nothing could be further > from the truth, I was just letting you know what it looked like from an > outside perspective. > > Finally, I am not saying that 30fps is bad, for pretty much every game it is > a good framerate. However, it is noticeable for a user when they jump from > 60fps to 30fps and that was what I was trying to avoid. (And I'm not even > going to get started talking about the iPad's flaws; needless to say (but > I'll say it anyway) I am developing for Android because I am a fan of > Android) > > Said with good intent towards productive discussion, > Robert
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