You could I suppose implement your own algorithms... but you'd
basically be making your own OpenGL implementation and reinventing the
wheel.

OpenGL ES is the way to go for hardware-accelerated 3D on Android
(unless you're a fan of renderscript).

If you don't already know OpenGL, there are plenty of places to learn
it from.

Thomas

On Jun 13, 9:04 pm, rysk <[email protected]> wrote:
> hi,
>       I am trying to develop a 3D user interface using 2D API? Is It
> possible or should  I use OPEN GL ES? If possible can you please give
> me some good links for the same?
>
> thanks in advance.

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