Hi, could you post your code? i tried it as described above but it crashes on the phone every time :/
thanks :) On 16 Nov., 20:39, Sean <seaned...@yahoo.com> wrote: > On Nov 14, 8:49 am, Dave Sparks <davidlspa...@gmail.com> wrote: > > > You might be able to get away with not passing a surface into the > > camera object. I don't think we've ever tested that. If it doesn't > > work, let me know and we'll file a bug to get if fixed. > > It appears that not passing a surface into the camera object does > cause a crash. > > > In that case, > > you would take the preview frame, do your filter operation on it, and > > draw it directly to your own view. Expect the preview to be very laggy > > though. > > I was finally able to give the camera a surface that is 0x0 pixels, > and then use the preview callback image. The lag isn't a serious > problem for my application, although it is unfortunate for those like > Blindfold doing augmented reality apps. > > Dave, I just found a post you made on Issue 1271. Very helpful for > when I try to crack open the actual data - thanks!: > > (http://code.google.com/p/android/issues/detail?id=1271): > > > The actual format is YCbCr420 semi-planar. The Y-plane is followed by > > an interleaved CbCr plane. This is a native format used by the G1 camera, > > hardware > > video codecs, and display processor. It enables hardware color conversion > > in the > > display processor which is a significant savings over software CC. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---