I'm also experiencing SoundPool problems on Samsung Galaxy S2.
Sometimes the call to SoundPool.load(context, resId, priority) simply
hangs indefinitely. At other times (though fewer) I had crashes, which
I believe are related to this as well.


On Jun 15, 9:35 am, Andy <m...@tekx.de> wrote:
> I ruled out following things:
>
> * Mediaplayer still works (for Background Loops)
> * Increasing the MaxStream doesn't solve the Problem
> * Switching refering Context to the most actuall  doesn't solve the Problem
> * Commenting out the AudioManager (vor current Volumes)   doesn't solve the
> Problem
>
> So even if I use the SoundManager in the most simple way possible the game
> crashes randomly after 30sec-5 min
> Only  by switching of FX Sounds completely the game runs smooth.
>
> I'm using OGG Files with a very low sample Rate, all around 5-15 kb size,
> but i don't think that's the problem here.

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