I hate to resurrect the thread, but I'm experiencing this issue with Android 
3.1 on an Asus EEE Pad Transformer with Android 3.1. 

First I thought it is an issue with my code, but turns out other apps (like 
"Weather Bug for Honeycomb") that use the Maps API have the same issue. 
It happens especially with the normal maps layer and not so much with the 
satellite layer. 

Running in debug mode I see that a DataRequestDispatcher thread (seems to 
load the Google map tiles) is created that runs for a second or so, followed 
by an unnamed thread (originating in MapView$Repainter$1.run()) that runs 
even shorter. This is repeating over and over again while some map tiles are 
reloaded and reloaded.

Appreciate any help.

/Michael

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