I hate to resurrect the thread, but I'm experiencing this issue with Android 3.1 on an Asus EEE Pad Transformer with Android 3.1.
First I thought it is an issue with my code, but turns out other apps (like "Weather Bug for Honeycomb") that use the Maps API have the same issue. It happens especially with the normal maps layer and not so much with the satellite layer. Running in debug mode I see that a DataRequestDispatcher thread (seems to load the Google map tiles) is created that runs for a second or so, followed by an unnamed thread (originating in MapView$Repainter$1.run()) that runs even shorter. This is repeating over and over again while some map tiles are reloaded and reloaded. Appreciate any help. /Michael -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en