Hrm, changed that but didn't seem to help. On Jun 29, 5:31 pm, Kostya Vasilyev <[email protected]> wrote: > Your "put" and "get" operations use different keys: > > this.gameState.getClass().getName() // Can vary with the actual class of > gameState > > and > > GameState.class.getName() // Always "GameState" > > presumably you have various subclasses of GameState, so there is a > mismatch and thus "gameState.setState()" crashes with a null pointer. > > Just define a string constant and use it as the key in both places: > > private static final String GAME_STATE_KEY = > "com.wright.james.GAME_STATE_KEY"; > > b.putParcelable(GAME_STATE_KEY, gameState) > > and > > gameState = bundle.getParcelable(GAME_STATE_KEY) > > -- Kostya > > 28.06.2011 7:18, JamesWrightпишет: > > > protected void onSaveInstanceState(Bundle b) { > > b.putParcelable(this.gameState.getClass().getName(), > > this.gameState); > > super.onSaveInstanceState(b); > > } > > > and retrieved in Activity's OnCreate as follows: > > > if (bundle != null&& !bundle.isEmpty()) { > > gameState = (GameState) > > bundle.getParcelable(GameState.class > > .getName()); > > gameState.setState(State.REGULAR); > > } > > -- > Kostya Vasilyev
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