Thank you both. On Jun 30, 6:30 pm, Danny D <daniel.m.dev...@gmail.com> wrote: > I don't believe that you can just pass the KML file to maps, at least > I have not seen a way to do this. > > I am currently doing something similar, and I think you will need to > draw the polygon manually on the canvas. > > As I'm approaching the problem, the individual OverlayItem (or child > class derived from it) will need to draw itself based on the > coordinates of the polygon. This means that the ItemizedOverlay (or > child class derived from it) will need to pass the Canvas, MapView and > parameters down to the individual OverlayItem for doing the draw > (rather than just calling "super" and being done with it). > > You should be able to set the Alpha channel of the polygon during the > draw to, that's just a factor of the Paint object used during it's > construction. > > Good luck, > DD
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