Hi!

I'm creating application that draw something (it could be a game
later).
First I started with Canvas, now I'm working with GLSurfaceView.

In both situations, emulator is very slow, it shows ~14-15fps
whereas my CPU usage is ~5-8% (4 core CPU (i5-750) @ 3.3GHz)
why it least can't use maximum power of one core ?

I noticed that during exiting my application (dimming screen, fading
to another) for this short moment, screen drawing is much faster -
about 25-30fps, so emulator can draw faster but it doesn't want to :/

I'm using '-cpu-delay 0' but it does nothing.
Is it another way to speed up emulator? there is a plenty of computing
power but it does not use it.

Regards
razor

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to