Hi! I'm creating application that draw something (it could be a game later). First I started with Canvas, now I'm working with GLSurfaceView.
In both situations, emulator is very slow, it shows ~14-15fps whereas my CPU usage is ~5-8% (4 core CPU (i5-750) @ 3.3GHz) why it least can't use maximum power of one core ? I noticed that during exiting my application (dimming screen, fading to another) for this short moment, screen drawing is much faster - about 25-30fps, so emulator can draw faster but it doesn't want to :/ I'm using '-cpu-delay 0' but it does nothing. Is it another way to speed up emulator? there is a plenty of computing power but it does not use it. Regards razor -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

