Hello, For my application, I have been using a table layout inside a scroll view to display a table. So, if a table size is large, it take a longer time to render (although it is only showing the portion that fits screen size, it seems that it renders entire table, and hide the rest of the table behind the scroll view).
To improve the performance (at large table cases), I would like to directly use canvas instead of widgets like scroll view + table layout + text view. Also, by rendering only the portion of a table that will be showing on the screen at a time, and using some caching mechanism to scrolling experience usable. I hope to see the performance graph (time vs number of rows) go flat from a linear slope (relative to the number of rows). Do you think this is a feasible idea? If so, can you give me some tips how to implement this. I have no experience using canvas on Android nor making my own scroll view that uses caching. Or, may be my understanding on my current implementation is misleading. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

