Hello,

For my application, I have been using a table layout inside a scroll
view to display a table. So, if a table size is large, it take a
longer time to render (although it is only showing the portion that
fits screen size, it seems that it renders entire table, and hide the
rest of the table behind the scroll view).

To improve the performance (at large table cases), I would like to
directly use canvas instead of widgets like scroll view + table layout
+ text view. Also, by rendering only the portion of a table that will
be showing on the screen at a time, and using some caching mechanism
to scrolling experience usable. I hope to see the performance graph
(time vs number of rows) go flat from a linear slope (relative to the
number of rows).

Do you think this is a feasible idea? If so, can you give me some tips
how to implement this. I have no experience using canvas on Android
nor making my own scroll view that uses caching. Or, may be my
understanding on my current implementation is misleading.

Thanks!

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