You will need to pay attention to the MotionEvents yourself, watching
for ACTION_POINTER_DOWN and ACTION_POINTER_UP on the same pointer. So
long as you have seen a DOWN and not the corresponding UP, the finger
has not left the screen. You may or may not care about ACTION_MOVE or
other events related to this finger.

And with that, you have pretty much exhausted my knowledge of
MotionEvents, so if you have follow-up questions, I'm hoping somebody
else can help... :-)

On Thu, Jul 7, 2011 at 8:13 PM, Joseph bates <[email protected]> wrote:
> So I am working on my first android game and I am going along with
> assistance from Beginning Android Games by Mario Zechner. Its a good
> book, but using his approach for input gathering, I can only seem to
> register touch input if its from a simple tap. My game requires the
> user to be able to hold down a "button" to keep the character
> constantly moving as long as the button is held down. The book tells
> me nothing about how to do this. Any assitance would be greatly
> appreciated.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

Android Training...At Your Office: http://commonsware.com/training

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