On Wed, Jul 20, 2011 at 4:30 PM, keyboardr <[email protected]> wrote:
> I recently finished a project where we used an in-app purchase to do
> the transition.  Made it nice for the coders since we only had one
> code base (in this case we had a separate apk for an HD version with
> different levels, so it took it from 5 projects down to 3: sd, hd, and
> core with no need for sd-paid, sd-lite, etc. but this would not be
> typical, so you'd normally only need one), and nice for the users
> since their high scores and settings would carry over with no need for
> any migration.

Wow! You should make use of the full stop and capital letters to
break your sentences once in a while :)

Patents aside, in-app purchases are nice, and overall provide a better
user experience. However,

* the whole in-app billing system is still a bit buggy and breaks once
in a while
* there are issues with older Android versions
* coding it is more work
* you have to come with some scheme to protect your purchase
database from copying it to another phone
* some people expect a 'pro' application download even when you
explicitly say that there is none
* carrier billing doesn't work, at least on some carriers

 Just a few things to consider.

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