Hi,

Get the telco's/oem's to include it their system images.

Regards

On Jul 22, 5:51 am, Paul <[email protected]> wrote:
> Here's my list of the top ways I can think of to market your Android
> app. If you have any suggestions to add please leave them in the
> comments or email me at [email protected]. I've tried to order the list in
> terms of risk vs effort vs reward to order in terms of which strategy
> will have the most effect in getting more people to use your app.
> 1. Make it free(mium): So this isn't a way to promote your app but
> it's a marketing strategy. Making your app free will ensure that every
> one of the rest of the suggestions below is more effective by 10x or
> more, releasing a paid app, especially on Android, will only bring you
> pain. If you want some reasons why you should make your app freemium
> go here:
>
> 2. App stores: Submitting your app to several app stores is an easy
> free way to ensure you're more visible. The first stop should be
> Google Market. You could leave it at at but it's free to submit to
> Getjar and Amazon Android Market place so you might as well. Google
> Market + Amazon take a revenue share of the money you make from either
> selling your app or from any in app purchases (IAP) that are made
> through their billing solutions which is the trade-off for exposure.
> Getjar only accepts free apps and allows you to implement your own
> billing solutions if you use IAP. App stores are effectively risk free
> as a revenue share is given to the app store owner.
>
>             2.1 On market presence: you’d be surprised at the install
> rate at which apps are installed / clicked through etc based on their
> icon. It’s CRUCIAL, and it’s free for you to optimise. Trial a couple
> and see what works best. App name is also REALLY important. Make it
> easy to find, both in the app store but using Google. I know so many
> companies who’ve used an obscure name, or hyphenated name, and
> suffered from it.
>
>             2.2 Begging app store curators: This section is all about
> getting free promotion and putting your product in front of the people
> who curate the editorial sections of an app store is a great way to
> get yourself some free exposure. Find out who looks after the
> editorial sections of Google, Amazon, Getjar in your country, email
> them and tell them why your app offers such good value to the end
> user.
>
> Providers include: Google Android Market, Getjar, Amazon Appstore for
> Android
>
> 3. Mobile Affiliate networks: When reducing risk mobile affiliate
> networks are another good way to buy traffic for your application,
> they're middlemen who bring together publishers / affiliates (normally
> application developers or mobile website owners) who want to monetise
> their traffic and advertisers who want an audience for their traffic
> through technology. Affiliate networks revenue model is normally on an
> override of 30% of the revenue you pay out to an affiliate, so if you
> had a $1 app and gave $0.50 commission to an affiliate for providing
> that sale, then you'd pay $0.15 commission to the affiliate network.
> The same can work with IAP for free apps. The issue here is volume,
> there are very few affiliate networks that can provide any sort of
> scalability with this model because of the poor conversions from the
> traffic they monetise and there are normally set up fees.
>
> Providers include: Mobpartner, Commission Junction, Tradedoubler,
> Linkshare, Offermobi, Sponsormob, Moolah Media, Mobilclix
>
> 4. Pay per install providers: When you pay per install for an
> application you're normally paying for the user to download and open
> an application.  If the application is paid for, and you're paying
> less for the install than you are to the provider then you're ROI
> positive. This isn't normally the case though and there are only
> scalable options for Pay Per Install when you have a free app and are
> making money on an in app transaction.
>
> Providers include: Getjar, Everbadge, Appbrain
>
> 5. Incentivised Pay per install:   The end user who downloads your app
> still has to install your app but they got some sort of incentive for
> doing so (normally virtual currency in a game they were playing). In
> terms of volume this is the single biggest paid source of installs on
> Android but the fact that the incentivised installs are further up the
> conversion path means quality can suffer.
>
> Providers include: Tapjoy (disclaimer, I work for them), Flurry, mdotm
>
> 6. Incentivised Pay per action / acquisition: still using the
> incentivised model but incentivising the user to engage with an app
> rather than just download and open it.
>
> Providers include: At the moment Tapjoy are they only company to offer
> this.
>
> 7. Social SDK's: are mobile social network for gamers. This allows
> gamers to discover new apps through what their friends are doing and
> what's popular.
>
> Providers include: Openfeint, Scoreloop, Papaya, HeyZap
>
> 8. Adnetworks: Although adnetworks have massive scale, the metric an
> adnetwork will normally bill an advertiser on is CPC (cost per click),
> this can mean it's very difficult to see how your campaign is
> converting and if you can track this with their SDK it will often be
> higher than you'd like to pay. To run a campaign on an adnetwork you
> need to manage very tightly.
>
> Providers include: Admob, Millenial Media, Jumptap, Smaato, Adfonic,
>
> 9. Recommendation sites: There are plenty out there and the CAN be
> effective but it's a shot in the dark to know which one will work the
> best for any particular app. There are app stores / social networks,
> pure fanboy sites, recommendation engines etc etc
>
> Providers include: androidcentral.com, androidpitt.com,
> androidpolice.com, appESP,
>
> Appolicious, Chomp, AppBrain, Appboy, AppAware
>
> 10. Referral system: Implement a referral system to reward people who
> refer your app to their friends. You can incentivise people to email
> their friends, reward them by having X number of friends within the
> app. Your biggest advocates are your current customers.
>
> 11. Youtube video Make a couple of youtube videos showing how the app
> can help / entertain people. Make the video irreverant, amusing and
> worth sharing.
>
> 12. Social Media: Twitter, Facebook and any other social site you can
> get your name out on

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