As it turns out I do have to be concerned with the y values in
glReadPixels. It was a major stumbling block. They do start at the
bottom of the screen. I used a combination of techniques to get the y
value I needed. I used 'getRawY()' from the MotionEvent and another
method of the view I was in called 'getLocationInWindow()' which
reports the location in the parent window of the current window. I
also used 'getHeight()' on the view also. My code looks something like
this:

int [] locationXY = new int[2];
button_view.getLocationInWindow(locationXY);
int mBot = button_view.getHeight();
int newYValue = ( mBot + locationXY[1] ) - event.getRawY;

The value 'newYValue' is fed to the glReadPixels routine. This works
for me because my layout is very simple. I also found the link below
helpful:

http://www.anddev.org/android-2d-3d-graphics-opengl-tutorials-f2/object-polygon-face-selection-aka-picking-t11572.html

On Jul 23, 9:31 am, David Liebman <[email protected]> wrote:
> Hi,
>
> I'm trying to detect the opengl object under the cursor... I have read
> it referred to as picking. Here is my code:
>
>     public int makeBuffer(GL10 gl, int x, int y) {
>
>         ByteBuffer PixelBuffer = ByteBuffer.allocateDirect(4);
>         PixelBuffer.order(ByteOrder.nativeOrder());
>         PixelBuffer.position(0);
>         int mTemp = 0;
>         gl.glReadPixels((int)x, (int) y, 1, 1, GL10.GL_RGBA,
> GL10.GL_UNSIGNED_BYTE, PixelBuffer);
>         Log.e("Picking", " xy: x" + x + " y"+ y);
>         byte b [] = new byte[4];
>         PixelBuffer.get(b);
>         Log.e("Picking", " rgba: r"+ PixelBuffer.get(0) + " g" +
> PixelBuffer.get(1) + " b" +
>                 PixelBuffer.get(2) + " a" + PixelBuffer.get(3));
>         Log.e("Picking", " rgba: r"+ b[0] + " g" + b[1] + " b" +
>                 b[2] + " a" + b[3]);
>
>         //mTemp = PixelBuffer.get(0);
>         mTemp = b[0];
>
>         Log.e("Picking", "result:" + mTemp );
>
>         return mTemp;
>     }
>
> See that most of the code above is logcat statements. My code prints
> zeros to the screen for r,g, and b. For alpha it prints '-1' which is
> translatable to 255 (unsigned) as 'full alpha'. I'm trying to detect a
> color on the screen at the given x/y position. I would be happy with a
> red value that's somewhere between 1 and 15, as that's the color that
> should be below the touch. I would expect that if I was doing it
> entirely wrong I would get all zeroes, but I must be doing it at least
> partially right, as I'm getting alpha. I have also included lines in
> my manifest that tell the phone that I use the permissions for the
> 'surface flinger' and the 'read frame buffer'. I don't know if these
> lines are working.
>
> <uses-permission
> android:name="android.permission.ACCESS_SURFACE_FLINGER" />
> <uses-permission android:name="android.permission.READ_FRAME_BUFFER" /
>
>
>
> any help would be appreciated.

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