FYI, i just finished implementing a replacement sound player with OpenSL ES 
using the NDK, and preliminary testing reports indicate that the crashes on 
the S2 have gone, so it sounds like the problem is with soundpool, and not 
at a lower level.
I used a dynamically linked shared library since OpenSL is only supported on 
2.3 and above, and i did the resource loading (.ogg) myself (you can get 
OpenSL to load/decode the resources from the apk but there were some 
limitations with switching data sources in the audioplayer that i didn't 
want to work around)

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