I inadvertly solved the problem by having the Android have some of the logic and the server having some of the logic to determine which step in the game to advance to, Actually people disassembling the Android code wasn't the problem, I'm developing a location based game (Portals a geocaching game) where I needed to change some display, questions and answers without recompiling the .apk every time I wanted to make some minor change in game play. Another consideration was a consideration for multiple players - both single players justing stepping though the game and the thought of several players involved in one game. Additional discussion at http://tombtalk.net
On Aug 3, 10:03 am, lbendlin <[email protected]> wrote: > Here is the gentle answer > > http://android.amberfog.com/?p=639 > > What you will find is that the best way to spend your time is to make your > application better, to have some kind of authenticated server component > (which can hold some of your application logic in a black box), and some > more effort to make your application better. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

