It is HTC Desire Z A7272. All the phones are using WiFi connection. The connection is good.
Thank you again. On Aug 4, 2:59 am, Indicator Veritatis <[email protected]> wrote: > Then it is device specific, though it affects a surprisingly high > number of devices. And are you sure you see it on the HTC Desire? That > is very similar to my G2, which also goes under the name of "Desire > Z". And as I already mentioned, I never saw any such problem on my G2. > Are you using the same network setup when you do these tests on all > these different phones? That is, do you stick to using the WiFi > connection or the carrier network, or did you do some with carrier, > some with WiFi data connection? > > On Aug 3, 2:21 am, Heidi Zhou Nolan <[email protected]> > wrote: > > > > > > > > > Thank you for the reply. > > > so is it a device specific bug? > > > I can reproduce this problem on many kinds Android phones, like HTC > > NextusOne, HTC Desire Z, HTC Legend. However, I don't have such > > problem with HTC Sensation and Samsang. > > > I did a roughly search and didn't see any report on the similar > > problem as this. > > > On Jul 28, 11:19 am, Indicator Veritatis <[email protected]> wrote: > > > > Have any relevant network bugs been reported for the device you are > > > using? I have never seen such a failure on my G2. > > > > On Jul 27, 12:19 am, Heidi Zhou Nolan <[email protected]> > > > wrote: > > > > > Yes, the application can receive the data well when the browser is not > > > > running. > > > > > I wonder if I have to use native code for this. Now, I am using Java's > > > >DatagramSocketclass. > > > > > On Jul 26, 10:11 pm, Indicator Veritatis <[email protected]> wrote: > > > > > > Does your UDP receive code work fine if the browser is not running? > > > > > > On Jul 26, 4:52 am, Heidi Zhou Nolan <[email protected]> > > > > > wrote: > > > > > > > I am implementing a UDP application on Android. > > > > > > > The problem I have is that, on the sender side of the UDP > > > > > > connection, > > > > > > the sender sends around 2 packets every 40 milliseconds; the > > > > > > receiver > > > > > > side of the UDP connection uses java.net.DatagramSocket.receive(...) > > > > > > function to receive data over the network in a while loop. The > > > > > > receiver receives 2 packets roughly every 40 milliseconds. While our > > > > > > Android application is running, the internet browser is launched and > > > > > > start downloading/retrieving webpage. The receive(...) function > > > > > > won't > > > > > > return any data until the browser stop its downloading. I did a > > > > > > measurement that the receive(...) function returns data after almost > > > > > > 700 milliseconds. It seems that all the packets to our application > > > > > > are > > > > > > hold until the browser is done with its network activity. > > > > > > > I am looking for the solution to still receive data over the network > > > > > > even there is other application sends or receive data over network > > > > > > at > > > > > > the same time. It would be better if the solution can make our > > > > > > application have higher priority in using the network. > > > > > > > Thank you in advance for your help. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

