Thank you. That is all I needed to know. I will look into getting a good OpenGL Book. Quick question though, if I'm targeting 2.2 and above should I look towards a particular version or is most of the code carried over to the point where I won't have a head full of wrong information?
On Aug 9, 10:24 pm, Adam Ratana <[email protected]> wrote: > Definitely get an opengl book, old 1.1 books can be had very cheap from > amazon. You can define the coordinate system, which is why you see what you > see there, but openGL is not something where you can just take code snippets > and plug and chug without understanding IMO, so you definitely want to be at > the point with it where you can understand each line of code you read, as its > procedural in nature, everything is specific. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

