Also, there are many other mistakes in your code.
Don't download the file in the UI thread, see:
http://developer.android.com/resources/articles/painless-threading.html
Also, don't hardcode paths:
http://developer.android.com/guide/topics/data/data-storage.html

On Mon, Aug 22, 2011 at 1:26 PM, Miguel Morales <[email protected]> wrote:
> Actually, it's the other way.  You should return true on
> shouldOverride, but only when you've detected that your video link was
> clicked.
> At the moment, you are returning true, but loading the url to the
> webview yourself which defeats the purpose.
>
> On Mon, Aug 22, 2011 at 1:21 PM, Miguel Morales <[email protected]> 
> wrote:
>> You have to return false on shouldOverrideUrlLoading.
>> That will prevent the browser from initiating the download.
>> You have to move the code from onLoadResource there, and return false
>> if you detect the video link.
>> The onDownloadStart() is irrelevant if you are going to be handling
>> the downloading of the file yourself.
>>
>> On Mon, Aug 22, 2011 at 1:05 PM, Nick Risaro <[email protected]> wrote:
>>>
>>>
>>> On Mon, Aug 22, 2011 at 4:48 PM, Raziel23x <[email protected]> wrote:
>>>>
>>>> The files on on a webpage that I want the applcation to handle not it
>>>> launching the web browser
>>>
>>> The files are on a FTP server or on a HTTP server?
>>>
>>> If the server is an FTP server you can connect to the server, list the files
>>> using some API, then show the files in a listView or something like that and
>>> download it with the same API. You don't need a browser at all.
>>>
>>>>
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>>
>>
>>
>> --
>> ~ Jeremiah:9:23-24
>> Android 2D MMORPG: http://solrpg.com/, http://www.youtube.com/user/revoltingx
>>
>
>
>
> --
> ~ Jeremiah:9:23-24
> Android 2D MMORPG: http://solrpg.com/, http://www.youtube.com/user/revoltingx
>



-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://solrpg.com/, http://www.youtube.com/user/revoltingx

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