Hello Mickaël, I am also facing the same issue. Please let me know if you have overcome this.
-- Best regards Arun On Aug 5, 8:38 am, Mickaël Gachon <[email protected]> wrote: > Hello, > I'm trying to remove the texture in the GLES20TriangleRenderer google > code.http://developer.android.com/resources/samples/ApiDemos/src/com/examp... > I remove the texture pos in the mTriangleVerticesData > I remove all parts dealing with texture. > I change the TRIANGLE_VERTICES_DATA_STRIDE_BYTES to 3 * > FLOAT_SIZE_BYTES; > instead of 5 (because there are not the 2 textures floats in the > mTriangleVerticesData) > I just select a red color for the triangle by changing the frag > shader : " gl_FragColor = vec4(1,0,0,1);\n" > But when I run the application I just see the blue background. > Does someone know why? > Or does someone know a good sample or tutorial of GLES20 without > dealing with textures? > Thank you ! > Mickael -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

