On Wed, Aug 24, 2011 at 12:43 PM, Drezden <[email protected]> wrote: > How big are the images you're trying to load? > > If you're creating Bitmap objects from your resources then you are > very likely running out of memory in the process. Look into > BitmapFactory.Options and try increasing the sample size to see if > that makes any difference. > > I would also suggest that you look into ways to pull your tiles from > the web instead of storing them on the device. You very rarely see > apps in the wild that have a larger footprint than 20mb and some > devices like the G1 only have 70mb of storage TOTAL for all apps. So > you're basically asking someone to remove everything from their device > to load your app. >
Even after that, with the g1 at least, you should expect that the system (zygote process, etc...) and standard library will take a good chunk of that space, so you're really only left with around 20MB for user apps. That was a while ago, and you could probably expect that most users would have more than that now, but you still can't expect much. Kris -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

