Through testing, I found the answer. Most unicode characters are handled by onKeyMultiple event handler. If you get keyCode == KeyEvent.KEYCODE_UNKNOWN and event.getAction == KeyEvent.ACTION_MULTIPLE, then you can obtain the unicode character by calling event.getCharacters(). It is actually all documented, though a bit hard to find.
On Aug 25, 9:41 pm, Miha <[email protected]> wrote: > In my activity, I have an onKeyUp and onKeyDown event handlers, which > are called for normal characters and even for some unicode characters > like cedilla (ç). But not for others like á, à, ü, é, č, š, ž, è, ... > > Why is that? And how can I register those key presses (or better yet, > characters)? > > I am testing this on a Samsung Galaxy S2 with soft keyboard (samsung > and swype keyboards), where accented characters are available with a > long key press. It is interesting to note that even cedilla (ç), which > is available with the same long press, does get registered with > onKeyUp/Down event handler. > > I am using onKeyUp/Down on the activity. There is no text box or > anything text related on the main view. Just a modified ImageView. > > I tested this in an emulator as well (default android image 2.3.3) and > behaviour is similar to real device. > > Thanks, > Miha. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

