I'm currently attempting to make a game using OpenGL and all is well in the emulator. I'm using PNGs with transparencies to create the textures, and in the emulator, they show up as expected. But when I run it on the G1, all transparent areas show up as black.
I've seen some reports that I need to change the texture from ARGB to RGBA, but that made my image really small and gave me 4 of the same image (like it separated each color of the texture into its own image). I've also seen a suggestion to disable GL_LIGHTING, but that didn't help either. Is there anything I can do to actually get transparencies to show up as transparent on the G1? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---