I'm currently attempting to make a game using OpenGL and all is well
in the emulator. I'm using PNGs with transparencies to create the
textures, and in the emulator, they show up as expected. But when I
run it on the G1, all transparent areas show up as black.

I've seen some reports that I need to change the texture from ARGB to
RGBA, but that made my image really small and gave me 4 of the same
image (like it separated each color of the texture into its own
image). I've also seen a suggestion to disable GL_LIGHTING, but that
didn't help either. Is there anything I can do to actually get
transparencies to show up as transparent on the G1?
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