The *more information* you provide, the better your results will be. But the easiest solutions: If you draw all in 3d see glEnable(GL_DEPTH_TEST) also glDepthFunc If 2D you can create sprites with alpha channel (png), disable GL_DEPTH_TEST, set blending GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_ONE,GLES20.GL_ONE_MINUS_SRC_ALPHA); and draw in back to front order
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