Did you ever consider finding out why it's crashing and um.... fixing it ?

15.09.2011 18:04, ArcDroid пишет:
160dpi graphics crashes my app so I had to use a lower dpi to avoid
the animation from crashing.

http://www.arcdroid.com

On Sep 15, 12:19 am, Dianne Hackborn<hack...@android.com>  wrote:
160dpi is mdpi.  Android does not use 90dpi, so I am having a hard time
understanding what you are saying.

Anyway, how about fixing whatever in your app is crashing? :}



On Wed, Sep 14, 2011 at 8:47 PM, ArcDroid<jacobrjohn...@gmail.com>  wrote:
Correct it is a mdpi.  The problem I have is that my app crashes if i
use 160dpi graphics so using 90dpi looks ok on a phone, but poor on a
tablet.  Hence the only solution I have found is to use the drawable-
xlarge for the larger screens.
On Sep 14, 6:30 am, Mark Murphy<mmur...@commonsware.com>  wrote:
On Wed, Sep 14, 2011 at 9:12 AM, ArcDroid<jacobrjohn...@gmail.com>
wrote:
That is what I thought initially, simply put the higher res graphics
in the drawables-hdpi folder.  The problem is on my Acer 10" tablet
the only way I can get the good graphics to show is using drawables-
xlarge since the tablet for some reason won't use drawables-hdpi.
That's because your Acer tablet is an -mdpi device, most likely. A 10"
tablet with WXGA display should be -mdpi.
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