On Dec 29, 9:18 pm, Tom H <[email protected]> wrote:
> > I'm using texture coordinates with the origin in the lower left
> > corner, like I should.

I haven't messed around with OpenGL ES, but in OpenGL you can change
the orientation by changing the texture coordinates origin.  Instead
of starting with the lower left, try starting from the upper left,
IIRC.


~clark
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