I'll give another thumbs up for using Inkscape. I played around recently writing a small game and used it for most of the art assets (buttons, logos, etc.). I found it's particularly handy if you're going to want to output multiple sizes of the same artwork without any loss in quality.
http://floor4.co.uk/2011/09/16/creating-artwork-for-developers/ Another thing worth looking at if you want to do something a little more complex might be Blender. It's fairly simple to get a png export of a 3D scene. Obviously there's a bit more of a learning curve to get the scene created in the first place, but I found it invaluable as a non-artist - no need to consider stuff like shading as I could just let the lighting do it for me :) On Sep 25, 6:43 pm, Vishal <[email protected]> wrote: > HI, > I am in the same situation. I have been searching for a while and got > to know that a SVG (http://en.wikipedia.org/wiki/ > Scalable_Vector_Graphics) editor is good to create your logos etc.. > I just downloaded Inkscape (free) and am playing around a bit. Hope > someone experienced can write more > Thanks > > On Sep 25, 5:32 pm, KK <[email protected]> wrote: > > > > > > > > > Hi All, > > I'm finding it difficult to get a PNG image of required size(and other > > parameters) that I can use during app start and may be also for the app > > background. Can someone point me to some tutorial or help me on how to > > create these PNG images with ease. I tried downloading some images(PNG ones > > only with 320x480 size) from the web but it dint' work, it me errors saying > > not a PNG image, wrong format etc.. > > > Any help would be appreciated. > > > Thanks, > > kk -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

