I'll give another thumbs up for using Inkscape.  I played around
recently writing a small game and used it for most of the art assets
(buttons, logos, etc.).  I found it's particularly handy if you're
going to want to output multiple sizes of the same artwork without any
loss in quality.

http://floor4.co.uk/2011/09/16/creating-artwork-for-developers/

Another thing worth looking at if you want to do something a little
more complex might be Blender.  It's fairly simple to get a png export
of a 3D scene.  Obviously there's a bit more of a learning curve to
get the scene created in the first place, but I found it invaluable as
a non-artist - no need to consider stuff like shading as I could just
let the lighting do it for me :)

On Sep 25, 6:43 pm, Vishal <[email protected]> wrote:
> HI,
> I am in the same situation. I have been searching for a while and got
> to know that a SVG (http://en.wikipedia.org/wiki/
> Scalable_Vector_Graphics) editor is good to create your logos etc..
> I just downloaded Inkscape (free) and am playing around a bit. Hope
> someone experienced can write more
> Thanks
>
> On Sep 25, 5:32 pm, KK <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi All,
> > I'm finding it difficult to get a PNG image of required size(and other
> > parameters) that I can use during app start and may be also for the app
> > background. Can someone point me to some tutorial or help me on how to
> > create these PNG images with ease. I tried downloading some images(PNG ones
> > only with 320x480 size) from the web but it dint' work, it me errors saying
> > not a PNG image, wrong format etc..
>
> > Any help would be appreciated.
>
> > Thanks,
> > kk

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