There is absolutely no reason to use SurfaceView to achieve 10fps. Or even 60fps in many cases.
On Thu, Sep 29, 2011 at 6:00 PM, gjs <[email protected]> wrote: > Hi, > > Have a look at SurfaceView, Surface Holder see > http://developer.android.com/guide/topics/graphics/index.html > > Regards > > > > On Sep 30, 7:08 am, Peter <[email protected]> wrote: > > Folks, > > > > In my application, I need to display a line chart with some real-time > > data. The chart needs to be updated 10 times within a second. To the > > user, it should appear as if the line is scrolling to the left of the > > screen. New data gets displayed to the right. > > > > I am trying to understand the best way to accomplish this under > > Android. On each tick, do I simply redraw the canvas or is there a > > better way? > > > > I would appreciate any thoughts/ideas that you may have. > > > > Thank you in advance for your help. > > > > Regards, > > Peter > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

