You can store data to share between activities in an an object using the singleton pattern.
Doug On Sep 30, 7:22 pm, R S <[email protected]> wrote: > Hi! > > Right now I am loading my tiny music clips in the same class that I am using > it in like this: > ======================================================================== > public static final int A1 = 1; > public static final int A3 = 3; > private SoundPool soundPool; > private HashMap<Integer, Integer> soundPoolMap; > soundPool = new SoundPool(5, AudioManager.STREAM_MUSIC, 100); > soundPoolMap = new HashMap<Integer, Integer>(); > > soundPoolMap.put(A1,soundPool.load(GameScreen_bugfix.this, R.raw.a, 1)); > soundPoolMap.put(A3,soundPool.load(GameScreen_bugfix.this, R.raw.b, 1)); > //etc > > AudioManager mgr = (AudioManager) > GameScreen_bugfix.this.getSystemService(Context.AUDIO_SERVICE); > float streamVolumeCurrent = mgr.getStreamVolume(AudioManager.STREAM_MUSIC); > float streamVolumeMax = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC); > float volume = streamVolumeCurrent / streamVolumeMax; > > try { > soundPool.play(soundPoolMap.get(sound), volume, volume, 1, 0, > 1f);} catch (Exception e) { > > e.printStackTrace(); > } > ======================================================================== > > Can someone please tell me how I can load all the soundclips in Activity A, > and then call them in Activity B? > > Thanks! > Ryan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

