On Mon, Oct 3, 2011 at 7:04 PM, Kostya Vasilyev <[email protected]> wrote:
> Make sure you didn't accidentally leave an orientation lock in the > manifest, android:screenOrientation="landscape". > Well I have this in my manifest quite intentionally ;-) - it's a game, it depends on landscape and doesn't make any sense in portrait. I take it screenOrientation is somehow wrong now? I'll re-read the docs ... You would also see this sequence if your activity runs in landscape mode > just because of how you're holding the device, and the device's lock screen > uses portrait mode (or vice versa, I would assume). > > Try the test again, but hold the device in portrait mode, you should only > see onPause / onResume when you lock and unlock. > Cool, you're right - my SkeletonActivity-based test (which is not locked to any orientation) does exactly what you say (onResume() is still called *before* unlocking, when the activity is not visible but that's a minor concern for me now). I wonder though if it's a bug - I mean, going through onCreate(), onResume() and onPause() seems quite a lot of wasted effort for an activity that's hidden behind a blank screen ... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

