On Mon, Oct 3, 2011 at 7:04 PM, Kostya Vasilyev <[email protected]> wrote:

>  Make sure you didn't accidentally leave an orientation lock in the
> manifest, android:screenOrientation="landscape".
>

Well I have this in my manifest quite intentionally ;-)  - it's a game, it
depends on landscape and doesn't make any sense in portrait.  I take it
screenOrientation is somehow wrong now?  I'll re-read the docs ...

You would also see this sequence if your activity runs in landscape mode
> just because of how you're holding the device, and the device's lock screen
> uses portrait mode (or vice versa, I would assume).
>
> Try the test again, but hold the device in portrait mode, you should only
> see onPause / onResume when you lock and unlock.
>

Cool, you're right - my SkeletonActivity-based test (which is not locked to
any orientation) does exactly what you say (onResume() is still called
*before* unlocking, when the activity is not visible but that's a minor
concern for me now).

I wonder though if it's a bug - I mean, going through onCreate(), onResume()
and onPause() seems quite a lot of wasted effort for an activity that's
hidden behind a blank screen ...

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