When I want to build a application ,in Eclipse, using
"android.opengl.Object3D" whereas it's not in SDK android.jar.
Then I checked the web-site "http://source.android.com/using-eclipse";
teaching you how to use whole android opensource in Eclipse and
debugging.

My questions are:
1. Is there any purpose that original SDK android.jar does not include
some packages ? for simplified use ?

2. Can I generate another (full set) JAR file to contain those
packages listed in "<android>/development/ide/eclipse/.classpath" ?

3. <Combined the Q1/Q2 above> For ex., in PC Eclipse env, If I want to
build an application utilized "android.opengl.Object3D", is there any
good step-by-step instructions to follow, and even refer to the whole
android framework classes such as "android.pim.DateUtils" ?

4. (Followed item2 above) When I open a new Java project with that
".classpath" on Eclipse and try to export that project as a JAR file,
I got several duplicate entry error and then failed, what could be the
wrong I made here ?


tks

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