When I want to build a application ,in Eclipse, using "android.opengl.Object3D" whereas it's not in SDK android.jar. Then I checked the web-site "http://source.android.com/using-eclipse" teaching you how to use whole android opensource in Eclipse and debugging.
My questions are: 1. Is there any purpose that original SDK android.jar does not include some packages ? for simplified use ? 2. Can I generate another (full set) JAR file to contain those packages listed in "<android>/development/ide/eclipse/.classpath" ? 3. <Combined the Q1/Q2 above> For ex., in PC Eclipse env, If I want to build an application utilized "android.opengl.Object3D", is there any good step-by-step instructions to follow, and even refer to the whole android framework classes such as "android.pim.DateUtils" ? 4. (Followed item2 above) When I open a new Java project with that ".classpath" on Eclipse and try to export that project as a JAR file, I got several duplicate entry error and then failed, what could be the wrong I made here ? tks --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

