I am following the OpenGL es rotation examples from google to rotate a simple Square (not a cube) on my Android App, for example this code:
gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f); //X gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f); //Y gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f); //Z It works fine if you only rotate to one axis. But if you rotate to one axis, and after that, you rotate to other axis, the rotation is not fair. I mean that the rotation is done from the plane ("real world") coordinates and not from the square own coordinates. I am not sure if i am explaining me fine. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en