I am following the OpenGL es rotation examples from google to rotate a
simple Square (not a cube) on my Android App, for example this code:

gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f);   //X
gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f);   //Y
gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f);   //Z

It works fine if you only rotate to one axis.

But if you rotate to one axis, and after that, you rotate to other
axis, the rotation is not fair. I mean that the rotation is done from
the plane ("real world") coordinates and not from the square own
coordinates. I am not sure if i am explaining me fine.

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