Hi guys,
I want to add some effects to the camera preview, I found out that the
best way is to pass it to a opengl texture and display it over the
Surface,

I found an example that gets the luminance and displays it, however I
want to use the RGB image to apply my efects, is there an easy way to
achieve that?

I found a function that converts the YUV image into a int[] array,
with the HEX values,
Then, I think  a good solution is to create the gltexture from this
int[] array, but I couldn't achieve that...

Any idea or solution?

It would be really help!
Thanks!

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