Hi guys, I want to add some effects to the camera preview, I found out that the best way is to pass it to a opengl texture and display it over the Surface,
I found an example that gets the luminance and displays it, however I want to use the RGB image to apply my efects, is there an easy way to achieve that? I found a function that converts the YUV image into a int[] array, with the HEX values, Then, I think a good solution is to create the gltexture from this int[] array, but I couldn't achieve that... Any idea or solution? It would be really help! Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

