Thanks for your answer i will try it. :)

On Sat, Oct 15, 2011 at 6:56 PM, Mark Murphy <[email protected]>wrote:

> On Sat, Oct 15, 2011 at 7:23 AM, martin h <[email protected]> wrote:
> > Thanks Mark Murphy for your answer. Can i ask some help
> > @Override
> >  public boolean onKeyDown(int keyCode, KeyEvent event) {
> >         // TODO Auto-generated method stub
> >         switch(keyCode){
> >         case KeyEvent.KEYCODE_DPAD_DOWN:
> >             // Do you mean like this... Now it catch down button event
> when
> > it pressed
> >             // What code so that down button not work? Like something for
> > cancel action button down.
>
> You don't do anything, other than return true to indicate you consumed
> the event.
>
> Now, it is entirely possible that you will also need to subclass some
> widgets in your layout and override onKeyDown() in them as well.
> onKeyDown() only makes it to the activity for events a widget does not
> itself handle.
>
> Again, I strongly discourage this, as users who use the pointing
> device will not appreciate what you are doing.
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://github.com/commonsguy
> http://commonsware.com/blog | http://twitter.com/commonsguy
>
> _The Busy Coder's Guide to *Advanced* Android Development_ Version 2.0
> Available!
>
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