Thanks for your answer i will try it. :) On Sat, Oct 15, 2011 at 6:56 PM, Mark Murphy <[email protected]>wrote:
> On Sat, Oct 15, 2011 at 7:23 AM, martin h <[email protected]> wrote: > > Thanks Mark Murphy for your answer. Can i ask some help > > @Override > > public boolean onKeyDown(int keyCode, KeyEvent event) { > > // TODO Auto-generated method stub > > switch(keyCode){ > > case KeyEvent.KEYCODE_DPAD_DOWN: > > // Do you mean like this... Now it catch down button event > when > > it pressed > > // What code so that down button not work? Like something for > > cancel action button down. > > You don't do anything, other than return true to indicate you consumed > the event. > > Now, it is entirely possible that you will also need to subclass some > widgets in your layout and override onKeyDown() in them as well. > onKeyDown() only makes it to the activity for events a widget does not > itself handle. > > Again, I strongly discourage this, as users who use the pointing > device will not appreciate what you are doing. > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://github.com/commonsguy > http://commonsware.com/blog | http://twitter.com/commonsguy > > _The Busy Coder's Guide to *Advanced* Android Development_ Version 2.0 > Available! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

