Hi gents,

I'm trying to develop an animated wallpaper for Android 2.1.
My first step would be to draw a JPEG image onto the screen but it
doesn't seem to work.

Any idea?


public class RumblefishWallpaper extends WallpaperService {

    @Override
    public void onCreate() {
        super.onCreate();
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
    }

        @Override
        public Engine onCreateEngine() {
                Context c = this.getApplicationContext();
                return new RumblefishWallpaperEngine(c);
        }


        public class RumblefishWallpaperEngine extends Engine {
        private float mTouchX = -1;
        private float mTouchY = -1;
        private Context myContext;

                RumblefishWallpaperEngine(Context c)
                {
                        myContext = c;
                        drawFrame();
                }

        private final Runnable mDrawCube = new Runnable() {
            public void run() {
                drawFrame();
            }
        };

        @Override
        public void onCreate(SurfaceHolder surfaceHolder) {
            super.onCreate(surfaceHolder);

            // By default we don't get touch events, so enable them.
            setTouchEventsEnabled(true);
        }

        /*
         * Store the position of the touch event so we can use it for
drawing later
         */
        @Override
        public void onTouchEvent(MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_MOVE) {
                mTouchX = event.getX();
                mTouchY = event.getY();
            } else {
                mTouchX = -1;
                mTouchY = -1;
            }
            drawFrame();
            super.onTouchEvent(event);
        }

        void drawFrame() {
            final SurfaceHolder holder = getSurfaceHolder();

            Canvas c = null;
            try {
                c = holder.lockCanvas();
                if (c != null) {
                    // draw something
                        Resources alpha = myContext.getResources();
                        Drawable a =
alpha.getDrawable(R.drawable.icon);
                        a.draw(c);
                }
            } finally {
                if (c != null) holder.unlockCanvasAndPost(c);
            }
        }

        }

}

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