Hi guys, I have a Layout Xml that is build up like this:
- LinearLayout -- RelativeLayout ---- Some Stuff -- RelativeLayout ---- LinearLayout ---- RelativeLayout ---- MyLayout (extends RelativeLayout) Basically it is a view with a header, and a page with a top part in a LiniearLayout, a middle part in a relative layout, and then the remainder of the page in a layout that I created a class for that extends RelativeLayout. I MyLayout I have drawn three circles. I use the OnMeassure method to calculate their size based on how much space is available. This of course changes based on the device it is viewed on. I then use OnLayout to position the circles. In the OnLayout method I know the size of the Layout. This works the way I want it to. There is one thing I don't understand, and that is that the default scaling seems to be hdpi. So when I ask for scaling I have to do this. Can anyone tell me why I have to do this? float scale = getContext().getResources().getDisplayMetrics().density; scale = scale / 1.5f; The next thing I don't get is that when I try this on a Sony Ericsson eXperia X10 Mini the height scaling isn't correct. It is as if the height is just way off scale. Can anyone tell me what the actual resolution of the X10 mini is. Because it doesn't seem to be what the phone reports back. Thanks, JP -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en