Hi guys,

I have a Layout Xml that is build up like this:

- LinearLayout
-- RelativeLayout
---- Some Stuff
-- RelativeLayout
---- LinearLayout
---- RelativeLayout
---- MyLayout (extends RelativeLayout)

Basically it is a view with a header, and a page with a top part in a
LiniearLayout, a middle part in a relative layout, and then the
remainder of the page in a layout that I created a class for that
extends RelativeLayout.

I MyLayout I have drawn three circles. I use the OnMeassure method to
calculate their size based on how much space is available. This of
course changes based on the device it is viewed on. I then use
OnLayout to position the circles. In the OnLayout method I know the
size of the Layout.

This works the way I want it to. There is one thing I don't
understand, and that is that the default scaling seems to be hdpi. So
when I ask for scaling I have to do this. Can anyone tell me why I
have to do this?

float scale = getContext().getResources().getDisplayMetrics().density;
scale = scale / 1.5f;

The next thing I don't get is that when I try this on a Sony Ericsson
eXperia X10 Mini the height scaling isn't correct. It is as if the
height is just way off scale. Can anyone tell me what the actual
resolution of the X10 mini is. Because it doesn't seem to be what the
phone reports back.

Thanks,
JP

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to