Looks like it uses GL_TRIANGLES in indexed mode (probably the most
common way by far).

That way, each side of your box has 4 vertices.  The two triangles
used to render the side use 6 indices to refer to the 4 vertices.  So
you should have 6*4=24 vertices and 6*6=36 indices.

That matches your .dae if I'm not mistaken - the <p> XML element
contains your 36 indices, the <float_array> element has 72 floats
which is the 24 vertices, 3 float coordinates each (24*3=72).

On Thu, Oct 27, 2011 at 5:15 PM, John Davis <[email protected]> wrote:
> FWIW,
>
> I am simply taking the data from the xml file and copying it and then
> pasting into an array.
> I am not doing a automatic read or anything.  One thing which puzzles
> me is the number of vertices
> in the file.
>
> For instance, a rectangle has six sides.  If you use two triangles to
> draw each side
> that is 6 sides * 2 triangles per side for a total of 12 triangles.
> This agrees with .xml file
> which says says there are 12 triangles.
>
> From the xml file:
>                <triangles count="12" material="Material2">
>                    <input offset="0" semantic="VERTEX" source="#ID7" />
>                    <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14
> 13 12 15 16 17 18 17 16 19 20 21 22 21 20 23</p>
>
>
> If you use 3 coordinates for each vertice of a triangle and a triangle
> has three vertices,
> then you have 3 * 3 *12 = 9*12 = 108 values of x, y, and z.
>
> However the xml file has 72.  From the xml file:
>                   <float_array id="ID8" count="72">22.62976164142344
> 29.52755905511811 0 0 0 0 0 29.52755905511811 0 22.62976164142344 0 0
> 22.62976164142344 0 13.77952755905512 0 0 0 22.62976164142344 0 0 0 0
> 13.77952755905512 0 29.52755905511811 13.77952755905512 0 0 0 0 0
> 13.77952755905512 0 29.52755905511811 0 0 29.52755905511811
> 13.77952755905512 22.62976164142344 29.52755905511811 0 0
> 29.52755905511811 0 22.62976164142344 29.52755905511811
> 13.77952755905512 22.62976164142344 29.52755905511811 0
> 22.62976164142344 0 13.77952755905512 22.62976164142344 0 0
> 22.62976164142344 29.52755905511811 13.77952755905512
> 22.62976164142344 0 13.77952755905512 0 29.52755905511811
> 13.77952755905512 0 0 13.77952755905512 22.62976164142344
> 29.52755905511811 13.77952755905512</float_array>
>
> So I am thinking it does not draw individual triangles using
> GL_TRIANGLES mode.  Instead it uses
> GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN mode where it is sharing vertices.
> I'm not sure though.
>
> Maybe my math is wrong, but if you share triangles the number of verts
> required is verts' as this table shows.
>
> Triangles   Verts  Verts'
> 1              3         3
> 2              6         4
> 3              9         5
> 4             12        6
> 5              15        7
> 6              18       8
> .... verts' = tri+2
> 12            36       14
>
> and 36*3 = 108 values
> but 14*3 = 42 values not 72
>
> John
>
> On Thu, Oct 27, 2011 at 10:22 AM, J Handal <[email protected]> wrote:
>>
>> I think is error is due to an incompatible file extension .dae file,
>> AFIK android use .obj files with android(and other extensions??) but
>> not Collada files.
>>
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>
>
> --
> John F. Davis
>
> 独树一帜
>
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