Does anyone have any suggestions about how to force video events to
happen at an exact time?  I've been thinking about an application that
would require two adjacent phones to display the same thing at exactly
the same time and I'm wondering what that granularity of "exact" is
going to be.  Some testing on a couple of devices suggests that the
delay between an invalidate and the subsequent redraw can be as much
16ms.  Perhaps I can do better with OpenGL?

Ideas?

-blake

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