On Mon, Oct 31, 2011 at 2:53 PM, Efi Merdler-Kravitz
<[email protected]> wrote:
> Second Phase:
> 1. Activity is launched in standard mode (http://developer.android.com/
> guide/topics/manifest/activity-element.html#lmode)
> 2. Press back button. Activity goes to OnDestroy (process still alive)
> 3. Start activity again immediately afterwards.
> 4. Activity crashes...out of memory.
> 5. I can see that the memory consumption after OnDestory doesn't go
> down

Garbage collection is neither immediate nor complete, as evidenced by
"Third Phase".

> Questions:
> 1. Why does it take so much time to release the external memory ?

That's the way garbage collection works.

> 2. Is GC my only help here ?

It may not be a help. It is unclear where you might call System.gc()
that would occur after onDestroy() has completed.

I'd focus on trying not to use 14MB of heap space.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

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