Have you tried using frames? I say this because stacking
one frame on top of another worked well for me.



On Nov 3, 9:15 pm, Frank L <[email protected]> wrote:
> Dear All,
>
> I have a ViewGroup (V) that is the Activity's content view and I draw
> on the V's Canvas directly. At runtime, I create a GLSurfaceView (G)
> whose initial content is set to be the same as the V. Then I call
> V.addView(G) to add G to the top of V. I expect this to be a smooth
> transition and users should not notice any artifacts. However, during
> the transition, the screen goes black for about half a second and then
> G shows up. I am not sure why it is so and is there any way to get rid
> of this effect?
>
> Best Regards,
> Frank

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