hello,
I would like to create a multithreaded opengl es2 application (developped
in JNI).
To do this, I create my thread with the pthread library by using the
function pthread_create(&thread_render, NULL, (void *(*)(void *))
renderLoop, NULL);
Here is the code of the renderLoop() callback function :
void renderLoop() {
while (m_start) {
glClearColor(1, 0, 0, 1.0f);
checkGlError("glClearColor");
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
checkGlError("glClear");
LOGI("avant swap");
eglSwapBuffers(engine.eglDisplay, engine.eglSurface);
checkEglError("eglSwapBuffers");
LOGI("apres swap");
}
}
The application crash when calling eglSwapBuffers(engine.eglDisplay,
engine.eglSurface);
Do you have any idea to fix the problem ?
thanks :)
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en