Put a menu in your UI. If you don't want it in the action bar (because
you have no other need for the action bar), that's fine -- put a menu
button somewhere in your UI that your users will find and use. Or
don't use menus, but rather some other UI paradigm (I haven't
encountered many games that use native options menus).

On Mon, Nov 7, 2011 at 4:01 PM, thedude <[email protected]> wrote:
> I am trying to add "lights out" mode to my game, but cannot get it to
> coexist with the "menu" soft key, which I still need to be accessible.
>
> To elaborate,  setSystemUiVisibility(View.STATUS_BAR_HIDDEN) seems to
> have no effect unless I also target sdk version 11 in my
> AndroidManifest (<uses-sdk android:minSdkVersion="8"
> android:targetSdkVersion="11"/>), which has the side effect of hiding
> the menu soft key.
>
> Any ideas?
>
> Thanks,
> Gil
>
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-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

Android Training in NYC: http://marakana.com/training/android/

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